Post by mjoern on Aug 25, 2015 18:47:38 GMT
Fire (/light) curio
epic
Advantages :
Brightflame (strong fire skill, 1/0, bonus damage to dark and earth) is OP
Holy fire (fire/light/heal AOE skill, 6/6) has the highest damage differential in the game which works well with Firecats (weak fire skill, 2/1, bonus fire/light damage buff for next turn)
Has access to healing aura (1 turn every 2 turn) buff for the whole team via Soft aura (weak Light skill, 2/2, healing aura buff for next turn)
Drakitton is the curio with the second highest base luck after Monobyte and thus scores a lot of crit
Effectiveness:
Drakitton is very effective against both air and dark curios.
Drakitton is neutral against everything else but water
Drakitton is weak against water
Skillset :
Firecats / Holy fire / Brightflame / Soft aura
Strategy :
-Offensive lead-
+against a curio that is neither dark, air or earth..
Firecats > Holy fire >..
If you feel you can survive until the second Holy fire, that you have the advantage one on one against the opposing curio, that you can win against the opposing curio or if you don't have anything in your team that will do any better than Drakitton against the opposing curio, don't switch.
if you didn't switch then continue
.. Soft aura > firecats > Brightflame > Soft aura > brightflame > firecats > holyfire..
if you switched out for another more advantaged curio..
1. make sure to not come back until -At least- 4 turns so that on the 5th you can use firecats and on the 6th have your Holyfire back
2. don't forget that Holyfire will loose in effectiveness as the amount of target will dwindle, thus it can be interesting to use another AoE utility curio* (vastokian is perfect) after drakitton and let it die (or a curio that can retreat without wasting turns) to come back with drakitton and use a second Holyfire thus leaving the full opposing team low on life to be picked on by either a sweeper (hyper offense) or a tank with a briar.
3. don't be an holyfire monomaniac, if you can grab safely a kill with brightflame even at the cost of a huge amount of differential from holyfire, it is often worth it especially if the cooldown of their heal has come to an end (you wouldn't want aesalon to retreat and come back later)
2*. don't use this strategy if the opposing curio is a team healer.
+against an air curio...
° as a lead...
Firecats > Holy fire > brightflame > firecats >...
/against grotesk..
you are lucky, you've won the match!
a fight against grotesk will often consist of a lot of defend (whenever he is under watersync or stone form) with drakitton which will give you the opportunity to easily place two holyfire and come out of it with your team unscathed and your drakitton at 30% against two damaged opposing curios..
° as a revenge killer
if opposing air curio is high on life,
brightflame > firecats > brightflame > holyfire..
If firecats and holyfire combo is enough to kill and that the amount of target of holyfire is still decent despite the situation being a mid to late game, then..
firecats > holyfire > ..
+against a dark curio...
° as a lead...
Firecats > Holy fire > Soft aura > firecats > Brightflame > Soft aura > brightflame > firecats > holyfire
(against Phantasma you'll need to adjust your soft aura so that the healing aura turn does not coincide with phant's dark energy that comes every 3 turns)
° as a revenge killer..
Brightflame > Soft aura > brightflame > firecats/holyfire*
*adapt to the situation, don't use firecats to revenge kill phantasma unless the phant is low on life (Beware eventide's defense boost) but too high and too close to dark energy's CD to risk not doing enough damage with holy fire or just too high to beat with a holyfire > soft aura/brightflame but only if a firecats > soft aura/brightflame makes it enough.
+against an earth curio
°as a lead...
Firecats > Holy fire* > Brightflame > firecats > brightflame > switch out/defend/soft aura
°against penzai..
brightflame > firecats > brightflame > switch out/defend/soft aura
°against Sakurasaur
firecats > brightflame > ... switch out or defend you'll most likely be silenced for two turns after the first hit > brightflame > firecats > brightflame
+against DOTs
Soft aura is the key
lavadons often use multi hit first or third
tarandi often use rainbows (7 hits) after light waves (3 hits chance of stun* and trap)
and ignitars often use either firebrands or labyrinth first and then send the hardcore multi hit and DOT frenzy but against an ignitar after the first hit you'll always be full of DOT debuff and those will heal you if you use soft aura so you don't really need to mind against ignitar or maybe it's for each time firebrands is triggered by DOT I am not sure it always look so messy..
Boosts :
-Offensive lead-
-Red : Fury boost (normal, greater or ultimate) the greater one are pretty esy to get so I would recommend one of them.
Damage is mandatory considering the high damage output of two of the skills and the role of drakitton.
-Yellow : dawn/carapace/waterproof boost*1 and/or venom boost*2
*1 depending on what you'd rather beat more efficiently, dawn if you really want to beat phantasma, carapace for everything and waterproof even if it should be used as main when you play with your drakitton, it can comes in handy if the AI plays it (in which case a waterproof boost coupled with only obsidian claw set in skill can be much better than the standart drakitton set)
*2 venom boost gives a nice amount of luck as well as a DOT debuff that will trigger most of the time you'll use Holyfire (sometimes even several times) which will greatly help the overall offensive effort
-Blue : Lucky shot (normal, greater or ultimate (is that even a thing?))
again max damage and luck